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Post by Juan on Dec 5, 2004 14:14:26 GMT -5
The RPG that I've been working on for about a month now...
With help from MR and Gojira...
The one I said that will be one of the best RPGs to appear at the bar...
Topic is...
[glow=BLACK,8,800]HALO[/glow]
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Post by Juan on Dec 5, 2004 14:17:23 GMT -5
CURRENT STATUS OF RPG:
Backstory completed.
Backstory is 1,783 Words Long, well over 4 Microsoft Word Pages long.
Remaining parts.
Cultural/ Personel Details.
Rules.
Player Profile Outline.
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Post by Juan on Dec 5, 2004 14:21:10 GMT -5
In the year 2271, deep in space... there existed a powerful empire known as the Covenant. The Covenant was an empire that was a collective, ruled by the Prophets, they and their servants conquered races and incorporated them into their system. The Covenant had long gone on as this.
However, this particular year was host to a great heretic rising in the Covenant, like none known before. It had been building up for years, tensions rising rapidly, until under a great heretic leader, a large group escaped from the Covenant, nearly being destroyed.
His title was an insignificant one. He was a lesser Prophet, of the Mercy order. He, like most Prophets, worked his way slowly up the system, hoping to achieve power and greatness.
However, from chance events, he contracted a virus. A unique virus. This virus slowly and meticulously worked its way through his DNA, changing it ever so slowly.
He was able to keep his infection, in earlier stages. hidden from his brethren, but as the infection progressed it began to manifest itself more and more. His physical appearance began to warp out of the norm for his race. His skin became more harsh and thick. His delicate body grew stronger and stronger, his body becoming much stronger then it could ever have become without the virus’ work. His senses improved greatly, along with his reaction time. However, with all these so called “ups”, his own mind began to seep slowly into insanity, psychosis often setting in his mind. His eyes would often also bleed, weeping tears of blood.
Many prophets began to question him among themselves behind his back once the knowledge of his condition set in.
As he worked his way up the ranks through both political and physical strife, he began to accumulate, every so slowly, a cult behind him, members of the races of the Covenant worshipping him as a divine personified. This was soon brought to full flare as the final stage of his infection came to be: his eyes turning a pale yellow and his pupils becoming fire red. The Prophet, wielding his ever growing religious mystique, boldly attempted to take over the Covenant in its entirety, his religion sweeping to take over the Covenant's masses. He claimed that with his eyes he could peer into the depths of Slipspace, see into that dimension through which vessels cut into for faster interstellar travel.
However, the Covenant’s might proved to be higher then his cult. His heretics met the Covenant’s forces in Battle, but were defeated by shear overwhelming numbers. Fleeing into space, he and his cult escaped into Slipspace, disappearing, likely forever.
But it was not to be. The cult indeed escaped the Covenant. The Prophet declared himself the ‘High Prophet of Ether’, his cult followed him along a strange path of Slipspace, one he said he could only see, following the ‘path of god’. They, after many months of travel, they arrived at this star system. All that existed was three planets, void of sentient life forms. Mineral scans resulted in a detectable small, but yet usable amount of natural resources on the planet.
“Oh High Prophet, why this planet?” his cultists asked, “Why this planet of all of the planets in the Galaxy?” This the Prophet only smiled with sinister glee. The Slipspace had lead him to his strange system, unique. Setting up base on the most life filled planet in system, which he named Usul, He order excavations of parts of the planet’s surface, befuddling many of those beneath him. “Oh High Prophet, why do you give us these tasks?” they asked again. Again the Prophet only smiled, and eventually excavations lead to evidence: Forerunner technology. “This planet, swallowed in unique Slipspace currents, a veritable fortress against Slipspace paths, was home to the gods!” the High Prophet of Ether declared. Excavations continued at a slow pace, as areas of the planet were made more apt for inhabitance. The largest city on the planet, sitting on a large craggy island, became the capital of Usul, and of the entire system. The High Prophet of Ether named it Usulat.
The High Prophet of Ether declared the path into system to be findable only by his power, and that his ‘High Covenant’ could rally their power here, preparing to destroy and assimilate the Covenant.
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Post by Juan on Dec 5, 2004 14:21:34 GMT -5
Nearly three centuries later however, chance events led to the discovery of the path, by a most unlikely event.
The year was 2552, for 27 years the Covenant had been at war with humanity. This year marked the Fall of Reach, the defeat of humanity’s final stronghold. However, the ship known as the Pillar of Autumn, carrying the enhanced armor wearing SPARTAN-II soldier known as John- 117, the Master Chief, managed to escape Reach, and through slipspace managed to arrive at the Forerunner artifact which they called Halo. Through Master Chief’s heroics, he was able to destroy theHalo, the Covenant there, and the infectious race known as the Flood. Master Chief and a few marines managed to escape Halo, and leading the remaining Spartans to destroy a large portion of the Covenant fleet.
It is believed that this group of Spartans however, were the only Spartans created. They were the only ones made under the Spartan-II project, and indeed the second generation of Spartan-IIs were killed at the Fall of Reach. But the whole government had not been unilateral in support of Doctor Catherine Hasley’s project, and one group even tried to mimic it when it was halfway through development, hoping to produce the same super soldiers Hasley looked to create.
The project, which the small branch named “Echo”, looked to imitate the Spartan-II project, but they lacked full knowledge of parts of the project. Though the project included nearly twice the amount of children of the Spartan-II project’s, the head of the project, General Towoa Klakrien, knew not of the genetic markers important to the project’s success.
The end result was that even in earlier stages, there was loss of life among subjects, bodies while strong not able to keep up with the grueling training. The modification end of the project was a near total failure, while nearly three times the personnel were enhanced in the Echoes Spartan project then the Spartan-II project, there was much greater loss of life in the Echoes project. The word of the project got out, however, and project was taken over by Naval Intelligence. General Towoa Klakrien was charged with many major crimes, was convicted, and was duly executed shortly after.
The Echoes Spartan project was then to be terminated, along with all subjects. However, by now the Spartan-II project’s results, the Spartans, had successfully completed several missions, showing that they were truly elite. So while the Naval Intelligence began the training of the second generation of SPARTAN-IIs, they began the continuation of the Echoes Spartan project, taking the data from the Spartan-II project to work on the Echoes project. After several more years, with modified training procedures conducted on frontier base planet known as Garrison, the surviving Echoes Spartans were brought up to a level nearly at the Spartan-IIs. And the time of the project’s completion couldn’t have been better: It was now 2552, and with nearly all of the Spartan-IIs dead, humanity could use a new generation of heroes to help against the Covenant threat.
However, fate intervened.
Shortly after the arrival of MJOLNIR V armor at Garrison, it came under Covenant attack. The Spartans along with several Marine units, taking a couple Pelican-class Troop Carriers, escaped the destruction of Garrison by traveling to the modified Marathon-class UNSC cruiser ‘Baltimore’ that was sitting in high orbit above Garrison.
The Baltimore, captained by Captain Lionel Sanders, was able to barely escape destruction, and, following the Cole Protocol, prepared to perform a random Slipspace jump away from human space. However, just as they entered slipspace, they were hit by a plasma fire from Covenant ships. The fire completely destroyed the ship’s navigation core, and sent the ship reeling into slipspace, completely distorting the ship’s navigation.
The ship was lurched about slipspace, on a crazy course of paths. Navigation had been so damaged that it was impossible to take the ship out of slipspace without totally shutting down the damaged Shaw-Fujikawa translight generators, which would without doubt totally destroy the ship. The entire crew went to into cryogenic freezing, leaving the ship’s AI, a ‘stupid’ AI known as Mir, in charge during travel.
After a few months, they had arrived at the random destination that had been forced upon the computer due to the Covenant assault damaging the navigation system. Three hours before arrival, Mir began to awake crew members and the Spartans from cryo-sleep. Unfortunately, parts of the Cryogenic system had been damaged, and it looked that it might take awhile to recover several of the Spartan’s from cryo-sleep. The ship lurched into the system from Slipspace, then buckled as it was sucked into the gravity well of a planet. Mir and Captain Sanders were able to modify the ship’s path to minimize the crash damage, but they had not enough time to escape orbit. The Baltimore impacted on the planet’s surface, sending people inside the ship reeling.
For several hours the Baltimore remained dark, until crewmembers could reactivate the ship’s main reactors. When they were activated, light filled the ship, firmly laying in the middle of a lush rain forest.
A few checks showed heavy damage to the ship. The ship’s engines to be severely damaged. Several of the Ship’s missile tubes were now underground, but luckily none of the missiles had exploded in their tubes. The ship’s MAC gun was totally demolished, a stream of debris lying behind the ship’s crash slide. The ship’s Shaw-Fujikawa translight generator was intact, but in need of heavy repairs. All in all, they were stranded.
However, matters were suddenly made a lot more complicated by strange communication signals in system. It however only took a few moments of analyzing to solidify their fears: the voices were those of Covenant races. They had crash landed on a Covenant planet, which the translated transmissions called ‘Usul’...
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Post by Steel on Dec 5, 2004 14:40:46 GMT -5
Interesting, I might actually take part in this now...
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Post by Draco Starcloud on Dec 6, 2004 2:58:08 GMT -5
I like it too.
All I need to know is did Supah Prophet get any Hunters to go with him?
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Post by Wag - Now And Forever on Dec 6, 2004 3:40:40 GMT -5
New Generation off-breed Spartans vs Fedaykin-like Covenant.
All I have to say is...damn baby...
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Post by The Giant-Size Man Thing on Dec 6, 2004 10:21:18 GMT -5
I like it too. All I need to know is did Supah Prophet get any Hunters to go with him? They probably followed the Elites.
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Post by Juan on Dec 6, 2004 13:22:56 GMT -5
The covenant races at least initially taht will be encountered is of course the Prophet himself, elites, grunts, hunters, engineers, and jackals. No brutes or drones, at least for now.
And just to let you know, since it has been questioned, at RPG start you may only be HUMAN, just so I can controll the plot more efficiently. Things will open up later on, so just make a human early on and, maybe later, switch over to Covenant when they are able to be played as.
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