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Post by Ai on Aug 21, 2004 2:59:45 GMT -5
Due to considerable age and extensive background, accepted, as a warrior. Good to have you aboard, Triyun.
The IC thread will be put up tommorow. For now, I'm tired as hell.
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Post by Triyun on Aug 21, 2004 15:00:32 GMT -5
Sorry to make my other character late, but after that bio I was kind of tired
Name: [unpronouncable except in beast tongue translates to in common tongue] Silver Fang Gender: Male Age: 340 years Race: Beast Men, Bear Tribe Basic Class: Shaman (warrior/ healer) Alignment: Lawful Neutral Description: In his youth as a warrior he had jet black fur, now there is much grey in it as his life fades. He stands twice the height of a normal human and has thrice the weight. His build is muscular though some fat creeps on his old body. He wears a leather robe and strapped tow his back is a large ancestral totem which details the history of his tribe. His face has two sides shaved and tatooed with marks indicating ownership by the ancestral spirits showing that he is the shaman of his tribe. This totem has several properties, not the least of which is it still bears leaves from the tree it was cut down from, and these leaves heal many woulds and illnesses Equipment: Ancestral Totem Great Axe/ Hammer (has one blunt end of the head and one sharp end) Belt containing many ancient scrolls and elixers Spells: Axe Song: The shaman in his youth was a warrior and learned his peoples ancient martial arts based around using the axe in harmony with nature. When wielding being wielded in battle it seems to sing and frighten enemies as well as attract those in nature to its wielders side. Leaves of the Totem: Using skills passed on from generation to generation these leaves which grow on the sacred totem are ground into a healing powder which can save someone from anything save to bring them back from the dead. Wind Spirit: A summoned cyclone around the shaman which conceals the deadly whirlwind of his axe inside. Healing Trance: Administered by a small drop of an elixer this puts the recipient into a regenerative sleep. Its almost an instant open close for a small wound but to completely heal a large wound it will put someone in a trance for hours. The trance also slows the heart beat and prevents poison from spreading Bio: Born a cub into the Great Bear tribe, the shaman was given the name, black coat, a tribe mainly found in the mountains in the northern parts of the world, this beast man became a warrior hunter at a young age. His tribe fought the viles and human settlers with fury matched by few. Though small in numbers their wrath and knowledge of the land gave them an advantage. Weaker demons were rumoured to think the entire land these beasts lived in were haunted.
Though they were of great strength, the beast men did not reproduce very fast, and though taking few casualties, they did take some and eventually their numbers began dwindling as the strength of humans and viles grew in numbers.
In the hundredth and twenty second year of his life a great fire demon passed over the mountains and took his home in a great cave. In his wake many lesser demons came forth and the warrior hunters, the first line of defense were defeated despite fighting valiantly. Of the host of eight hundred which departed to face the demonic horde, only forty six returned from the onslaught. Black Coat was given the name Crimson Claws, for his courage in this battle red axe. His injuries however were severe and though he possesed great skill he could no longer fight with the warrior hunters who carried on a hit and run war in the mountains hidden regions. It was at this time that the master shaman Snow Fang took Crimson Claws as his apprentice, he showed him the warrior and healing sides of the shaman. In the two hundredth and fiftieth year of his life Crimson Claws awoke one morning to see the hidden cave village of his tribe challenged by the great fire demon and his hordes. He saw Snow Fang walk forth amongst the demons. His mastery over nature was so great that all save their leader feared to assail him. So began the battle between fire and snow for mastery of the mountain.
Snow Fang called on all the powers above the mountain and the fire demon on all the powers beneath and the earth shook as the battle raged. Rivers of molten rock were cooled by stone and glaciers of ice. At last though snow fang in his old age tired and the great fire whip of the demon smolt him leaving only the ancestral totem. He then laughed seeing as his truimph was complete and the people were broken. At that time the mountain began changing, snow melted and forests whithered as it became a massive volcano. The villages of men below it were burned to the ground and the harbor below them was reformed, ships were burned. Crimson Claws was now the new master shaman and taking the totem he lead his people through the last free pass. His people again settled in a mountain much further south and for nearly a century prospered till a great and evil warrior passed over them and forced them to leave once more. Now he leads his people back to the North being determined to reclaim the mountain. There caravan can be seen travelling through many towns in the north as they gather supplies and wait for their opportunity to smite the fire demon who he has now learned the identity of, Kauerung, one of the most terrible viles ever. In old age now he has been given the same Silver Fang, though he longs to have revenge and take up the name Snow Fang II.
His people do not worship the great goddess nor do they worship any dark god, rather they worship spirits some of whom are good, other whos motives can be questioned. These pagan worshippings prevents the term good to truly apply to him or any of his people though they certainly do not want to dominate any life or enforce their will on others.
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Post by Mega Raptor on Aug 22, 2004 19:56:00 GMT -5
For those of you having trouble reading the normal map, I found a scan of the cloth one that shipped with the 'Complete' version of Silver Star Story on PSX. Note: COPY AND PASTE the link junkerhq.net/Lunar/LSSSC/ClothMap.jpg
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Post by Infested Manae on Aug 22, 2004 23:08:37 GMT -5
Name: Manae Lanno'lin Gender: Male Age: (Appears old, 50's) Race: Human Basic Class: Warrior/Healer Alignment: Neutral Good, can go to Lawful Good Description: 6'2" with blue-grey eyes and nearly shoulder-length blonde hair, normally pulled back into a tie Equipment: Red traveler's coat; light armor; heavy armor attachments; clothing; traveling pack, with two sleeping cloth rolls (one contains heavy armor parts, other is a cloth); tapered broadsword; large runesword Spells:Sword Mastery -- A passive 'spell,' Manae has a knack for swordsmanship. To attack him with nothing but a standard sword is likely to lose before beginning. He's mastered the most subtle uses of his broadsword. Runesword -- While normally too heavy and unwieldy to be effective, magically bolstered strength and his sword mastery can make his large runesword a devastating weapon. The magic doesn't keep the muscles from being devastated by the sword's use, so prolonged fighting with it will leave muscles torn and painful. The runes of the sword allow a small bit of magic to enhance the blade for added minor effects. The blade can be heated enough to sear flesh, chilled to freeze water, electrically charged to cause added pain, muscle spasms, and/or slight paralysis, earth to effect the land, and light to wreak havoc on the undead. ----------------------------------------------------------------- Healing -- This spell greatly increases the regenenatory rate of flesh, bone, and other tissues, in effect healing minor wounds so one can stay in battle and keeping a major wound from being fatal until proper treatment could be given (or longer doses of the spell). Flash Healing -- A powerful variation of the Healing spell. Effectively seven times faster, this rejuvinatory magic mends all but the most severe wounds, allowing the target to fight unhindered even after major blows. A spell Manae developed himself, it was rejected as standard teaching material since it is highly taxing on the user, often causing him to take one some of the wounds he healed. Also, the target will suffer a 'downer' after about twenty minutes. The severity depends on the healed wounds, but is generally non-fatal and amounts to 20% of what was healed. Illusionary Technique -- Manae plays on the suggestibility of the mind. This spell causes the target to see things that aren't there, or to utterly ignore things that are. Often used instead of relying on his swordsmanship alone. Flare Eruption -- A Magi magic that causes spontaneous flame in the air by rearranging its composition to allow ignition. Can be used to launch fireballs, create walls of flame... or to just light a fire in camp. Manae has largely lost his will and knack with this spell, and as such it is barely powerful enough for the latter effect. Bio: Though considered a majorly mischievous rascal during his childhood, he'd already decided to become a great warrior. However, his plans didn't quite come to fruitation as an old magi took him on as an apprentice. Luckily, as the journeyed he was able to train with some of the best fighters across the land, training with some of his companions as both his swordsmanship and magical ability gradually increased. By the time Sage died when Manae was fifteen, he was as good with a sword as any soldier, and his magi ability was more than enough to topple any of the same. When he was seventeen, Manae joined a phalanx to help fight against encroaching Vile tribesmen. After two years, a large assault wiped out the entire squad. No survivors were found, and a body was recovered for each and every man on the team. After the Tribesmen moved on to find a softer front line to break, a monument was erected in town, with the names of each fallen soldier engraved upon it. Of course, Manae's can be found there. Some ten years later, a ragged traveler in a red coat wandered in from the wastelands. Nobody knew who he was, but he was at the bar every night, wrestling with his personnel demons with the help of alcohol. More often than not, he was tossed asleep out the door until they gave up and just let him sleep inside. No one was sure who he was, but they knew better than to pick a fight with him. Several drunks had already been cut down when they pulled a blade on him. ------------------------------------------------- Dark Aspect: Manae can 'transform' into a chaotic evil form that is Warrior/Magi. When in it, he looks mostly the same, except his armor takes on a blackish hue, his eyes narrow, and his hair is 'slicked back' and appears darker. When in his form, he loses the ability to use healing magic, but his fire magic becomes very effective. Since the dark aspect is a state of mind brought on from losing with his personnel demons that invaded his mind after he 'died,' knocking him unconscious will often revert him when he wakes up. Also, drinking some alcohol or 'talking him out of it' can wake him from the state. With no companions, he relies on alcohol to keep his demons at bay. Without either, he'll slip in to the dark aspect in a few dozen hours.
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Post by Ai on Aug 23, 2004 17:22:05 GMT -5
I should have a much better map up tommorow, I'm away from my normal computer.
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Post by Nowhere Man on Aug 28, 2004 1:25:23 GMT -5
Name: Lomar Livitada Gender:Male Age: Unknown- Early 20s? Race: Human Basic Class: Warrior Alignment: Lawful good Description: Tall, muscular, blond hair, blue eyes... You could say he's kind of "dashing". Equipment: 1x Two-handed sword, 1x Dagger, 2x Small throwing knives. Spells: Thunderclap- A bolt of sacred lightning can be shot from the hands at the ground. The bolt itself does nothing, but the bright light is enough to temporarily blind and the following thunder is deafening. A great manuever to cover one's tracks or surprise an enemy.
Shield of Holy Electricity- An extremely useful spell, that creates a field of magic directly around one's weapon, letting it deflect weaker magic projectiles. Bio: Lomar's father was a master swordsman, wielding his magic and sword for the good of the people and "slaughtering all evil that stand in the path of good". However, Lomar's father dies (of unknown causes) when he was young, so he did not have time to teach his son all the magic he knew. Now, Lomar wanders the countryside, slaughtering evildoers and looking for the secret to master the power of magic and make himself stronger, so that he may fulfill his father's dream and destroy evil at the roots, forever.
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Post by Ai on Aug 28, 2004 1:26:38 GMT -5
Heh, cool. Accepted. You know, you can have another skill.
Here's a second character:
Name: Erin Gender: Female Age: 17 Race: Human Basic Class: Magi Alignment: Chaotic Good Description: Erin is a bright red headed girl, with blue eyes and a constant smirk on her face. She has a very fair complexion, which surpirses anyone who will see her true attitude. She wears a large metal gauntlet which can amplify her magical powers. Equipment: Silk robes, a gauntlet with a magical gem in it, and a long stave. Spells:
Psychic Push: Erin extends her hand at an enemy, and shoves him back several steps.
Psychic Blast: Using her powerful mind, she deals damage to an enemy.
Psychic Grasp: Erin will grab a foe, and depending on their brain power, can throw, crush, or slam an enemy.
Blink: For a short period of time, Erin can blink in and out of the physical and magical plane, evading physical damage.
Decimation: In times of life or death situations, Erin can tranfer all of her magical powers to her gauntlet, and unleash a nearly unstoppable beam of destruction at her foes, resulting in a large area of destruction. Has never been used.
Chain Lightning: Shoots forth a fork of lightning hitting up to 5 different enemies.
Bio: Erin is very much a smart ass, usually too much for her own good. She loves to play practical jokes on people, and if she gets in trouble, she can more than handle herself. She was born in Lyton, and as a child, her powers were obvious. She was sent to Vane to study magic, and there she began to resist authority, and always tried to be rambuncious. She admires the Head Master Mia for her power, but is certain that she despises her. She also admires Aurora for her skills, and although she has never confronted her, has wanted to train with her. Now as Aurora takes her leave, Erin follows, hoping to befriend her.
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Post by Nowhere Man on Aug 28, 2004 1:30:23 GMT -5
Heh, cool. Accepted. You know, you can have another skill. Here's a second character: Name: Erin Gender: Female Age: 17 Race: Human Basic Class: Magi Alignment: Chaotic Good Description: Erin is a bright red headed girl, with blue eyes and a constant smirk on her face. She has a very fair complexion, which surpirses anyone who will see her true attitude. She wears a large metal gauntlet which can amplify her magical powers. Equipment: Silk robes, a gauntlet with a magical gem in it, and a long stave. Spells: Psychic Push: Erin extends her hand at an enemy, and shoves him back several steps. Psychic Blast: Using her powerful mind, she deals damage to an enemy. Psychic Grasp: Erin will grab a foe, and depending on their brain power, can throw, crush, or slam an enemy. Blink: For a short period of time, Erin can blink in and out of the physical and magical plane, evading physical damage. Decimation: In times of life or death situations, Erin can tranfer all of her magical powers to her gauntlet, and unleash a nearly unstoppable beam of destruction at her foes, resulting in a large area of destruction. Has never been used. Chain Lightning: Shoots forth a fork of lightning hitting up to 5 different enemies. Bio: Erin is very much a smart ass, usually too much for her own good. She loves to play practical jokes on people, and if she gets in trouble, she can more than handle herself. She was born in Lyton, and as a child, her powers were obvious. She was sent to Vane to study magic, and there she began to resist authority, and always tried to be rambuncious. She admires the Head Master Mia for her power, but is certain that she despises her. She also admires Aurora for her skills, and although she has never confronted her, has wanted to train with her. Now as Aurora takes her leave, Erin follows, hoping to befriend her. Oh. I didn't realize I had only one, lol.
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Post by Naz T Mann on Aug 28, 2004 3:01:53 GMT -5
Name: Slade
Gender: Male
Age: 26
Race: Beast-Men rare Codru-Ji tribe
Basic Class: Warrior
Alignment: Neutral
Description: Wears green cloth pants and has leather foot wraps, has a leather pouch stapped over is shoulder, and has two sword sheats and two arrow quivers strapped to his back. He has four arms, shoulder length black hair, and a very athletic build.
Equipment: Two hand and a half swords, a long bow with an extra long hand-hold, and some healing herbs he carries in his pouch.
Spells:
Sword Blaze: His swords are duplicated magically for a short period of time and he reaps through enemy lines with four magically-enchanted swords. Lasts breifly.
Arrow Storm: Enchants an arrow and fires it high into the air. The arrow then stops, and splits into multiple arrows which rain down on his foes.
Bio: Slade comes from a very secretive tribe of beastmen called the Codru-Ji. The tribes offspring begin their lives as wolf with 2 extra hindquarters. These wolves are highly intelligent, and they have the ability to communicate telepathically with other Codru-Ji and be a part of their society. Once they reach the age of 13, the wolves undergo a metamorphasis and transform into humans with 4 arms. The human versions of themselves mature at an excellerated rate, bute once reaching maturity they age at a slower rate than normal humans. Their bodies are naturally muscular and they have slightly heightened senses, which makes them excellent warriors and hunters.
Slade grew up like all the other Codru-Ji. He, however, was selected to become one of the tribe's Rangers, Codru-Ji that leave the isolation of the tribe village and go out into the world to gather information of happenings for a greater portion of their life while keeping secrect contact with the tribe through telepathic communication undergone through meditation. Slade was selected for his rather profound skill with two hand and a half swords. He only lives for the hunt, and spends most of his time hunting monsters for sport and food. He occasionly comes into town and in the rare occasions a city. But in normal society his tendency towards violence and his superior physical condition gets him more attention than he wants, both good and bad.
He's been out in the world for 3 years now, and he notices things boiling up for something big.
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Post by Triyun on Aug 28, 2004 8:26:34 GMT -5
*cough* Star Wars Alien Race *cough*
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Post by Ai on Aug 28, 2004 13:24:05 GMT -5
Hehe. Accepted.
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Post by Naz T Mann on Aug 28, 2004 23:11:02 GMT -5
*cough* Star Wars Alien Race *cough* your point being?
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Post by Triyun on Aug 28, 2004 23:30:47 GMT -5
Well just a suggestion, couldn't have you switched a few letters around to make it less direct copy.
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Post by Naz T Mann on Aug 29, 2004 0:17:00 GMT -5
Why? I'm just using as a base for his species. Why partly change it if i'm not changing the important stuff? He's a four armed man evolved from a six legged wolf. That's what the Codru-Ji are. If i changed the name, i'd just be trying to make it look like i came up with it. I'm not a pussy and i'm willing to admit i used some outside influences in creating my character. Everyone does.
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Post by Wag - Now And Forever on Aug 30, 2004 2:33:20 GMT -5
Ohh snap. 4 Pages means I have to join. Even if I'll be at class all day...doh! Name: Kyo Gender: Male Age: 760 - 900? Race: Elven Basic Class: Healer / Magi Alignment: True Neutral Description: animewallpaper.de/wallpaper/ragnarok/acg?full=1(With some elven features added of course...) Equipment: A weirding staff that never leaves his side, a myriad of components to aid in several spells, as well as strange and often volatile potions and chemicals concealed beneath his outer cloak. Spells: -White- - Empathy: The ability to feel what another feels, or possibly has felt in the past if they are remembering somthing. Also can be a useful "scrye" spell, also enabling the caster to see what the person is seeing, and possibly where they are. - Counterspell: Using incredible attention to detail as well as extensive magical knowledge, the user is able to determine the nature of a spell before, during or after it is cast, and simply counter it with another - if they have seen the spell before, or perhaps can predict what spell it would be. - Enchantment: Ice: This spell enables the user to enchant an item, weapon or substance with the element of ice - causing weapons to freeze things as if covered in liquid nitrogen, or enhancing armor and clothes to resist against the cold. A very versatile skill, yet it cannot freeze extremely hot things, such as lava. - Stasis: Used only in extreme circumstances, the user freezes time and space in a bubble while putting themselves into an incredibly deep trance. Often this is used as an emergency spell to freeze one's allies inside of a spell to shield them from harm, but the trance is so deep, that the user often goes into a coma-like state for years if the spell is used too long. Those inside the bubble cannot be harmed while effected by the magic, seeing as any attacks would hit the bubble before them, and be frozen. Yet as time is frozen for them, they cannot think, move or act while inside, from their perspective, almost as if being transported through time several seconds / minutes. The caster is also completely vulnerable while in the trance state... -Black- - Force Empathy: Forces a person or thing to feel what someone else has felt, or is feeling. Floods a victim's mind with the memories of someone else. - Mana Vortex Bomb: Creates a small, invisible vortex which absorbs the next spell cast in it's vicinity, then uses the mana which it collects from the spell to detonate in a violent magical explosion. - Enchantment: Age and Decay: This spell uses powers similar to enchantment to cause items, weapons, substances or other things to rapidly age and decay at the user's touch. The only exception to this is that it cannot be used on any living thing. Bio: Kyo was not his name. But that didn't matter anymore. Long ago he had lost interest in what people called him. He rarely actually spoke to anyone since roughly 300-400 years ago. Born and raised in Elven society, Kyo was sent to schools of magic across the world. Never knowing his parents, assuming they were dead, Kyo's schooling and tuition was always paid by some anonymous benefactor who Kyo was never able to meet. As Kyo graduated from school after school, rising to greater and greater heights as a mage, he couldn't help but always wonder who this person was... And then it came. Kyo long ago forgot exactly when it was he lost his mind, yet he knows for certian that he did - otherwise he wouldn't have killed all those people. An orphan, a prodigy, and then a mass murderer. Who would have guessed? What seemed like years later, which was in actuality close to a hundred years later, Kyo awoke in a place he had never seen before, with clothes on that he had never worn till that day. With only patches of the past to go on and a new strange desire for power, Kyo wandered for centuries. He forgot more spells than most people would ever learn in a lifetime...he walked the length and breadth of the land, and it all seemed so familiar - but always just out of reach. No one recognized him. No one ever did. It was as if he never existed...but what about the people he killed? Someone would have to remember...right? From his new travels and experiences along with his broken memories, Kyo fashioned a new life for himself - but always held to one desire: power. Maintaining a staunch, independent sense of neutrality, Kyo had always been careful never to place good over evil, or vice versa. Besides...it was not like Kyo remembered any of the morals or ethics he was taught so long ago. He acted on what might have seemed like impulse many times...perhaps Kyo himself never knew why or even how he did somthing. But ever was there the defining motive of power...
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